Blockmesh

Here is a birds eye view of the level's blockmesh. Along with the level map for reference.

A general view of the level layout with a better sense of depth.

The level is meant to be dark, so this image showcases the level with it's intended lighting.

The boss chamber, which is the end of the level is below the main section of the level. It will house the boss, Minium's cage, and the level exit.

The Top Hat Pickup objective Placeholder mesh inside the armory.

Minium's cage placeholder. This is the main objective of the level.


NPC placeholder objective. A side objective within the dungeon's prison.
The three small circles are the Tomes of Knowledge objective within the Grand Library.



The level contains three valves, which are these teleporters. They are located in the Prison, Armory, and Grand Library. All three send the player to the boss chamber.

The enemies within the level act as breadcrumbs to lure the player forwards to the end of the level.
Mechanic Videos
Design Concepts

Color language was very important when designing this game. Enemies and their damage were red. incomplete objectives were red, and turn green once completed. Player damage and healing items that were safe were green. Shape language is also used in the icons and + icon for healing.

For some environmental storytelling the Armory was connected to the Prison so that if a prisoner tried to escape the large group of guards would be near. A group of 3 guards await the player around a corner at the bottom of the stairs.

As shown in the blockmesh the three teleporters act as Valves as once you teleport to the boss room there is no way back to the rest of the level.
