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Screenshot 2025-03-19 223450.png

Blockmesh

NathanBarnes_ThreeQuarter.png

Here is a birds eye view of the level's blockmesh. Along with the level map for reference.

NathanBarnes_LevelAndMap.png

A general view of the level layout with a better sense of depth.

NathanBarnes-Extra2.png

The level is meant to be dark, so this image showcases the level with it's intended lighting.

NathanBarnes_Extra1.png

The boss chamber, which is the end of the level is below the main section of the level. It will house the boss, Minium's cage, and the level exit.

NathanBarnes_Obj2_TopHatUpgrade.png

The Top Hat Pickup objective Placeholder mesh inside the armory.

NathanBarnes_Obj1_RescueMinium.png

Minium's cage placeholder. This is the main objective of the level.

NathanBarnes_Obj3_NPC.png
NathanBarnes_Obj4_TomesOfKnowledge.png

NPC placeholder objective. A side objective within the dungeon's prison.

The three small circles are the Tomes of Knowledge objective within the Grand Library.

NathanBarnes_Valve3.png
NathanBarnes_Valve2.png
NathanBarnes_Valve1.png

The level contains three valves, which are these teleporters. They are located in the Prison, Armory, and Grand Library. All three send the player to the boss chamber.

NathanBarnes_Breadcrumbs.png

The enemies within the level act as breadcrumbs to lure the player forwards to the end of the level.

Mechanic Videos

Design Concepts

Color And Shape Language.png

Color language was very important when designing this game. Enemies and their damage were red. incomplete objectives were red, and turn green once completed. Player damage and healing items that were safe were green. Shape language is also used in the icons and + icon for healing.

Enviromental Storytelling.png

For some environmental storytelling the Armory was connected to the Prison so that if a prisoner tried to escape the large group of guards would be near. A group of 3 guards await the player around a corner at the bottom of the stairs.

Valve.png

As shown in the blockmesh the three teleporters act as Valves as once you teleport to the boss room there is no way back to the rest of the level.

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